Platform
PC
Date
29th to 30th of July
Tournament structure
The tournament will consist of 8 groups of 4 teams (32 players), followed by a double elimination playoff. Top three in each group will advance directly to the playoff with the first and second ranked teams being placed in upper bracket while the third ranked team is placed in lower bracket. The fourth ranked team is eliminated from the tournament.
Seeding
Layer 1: 8 teams
Layer 2: 16 teams
Layer 3: 8 teams
Groups will be randomly picked on July 28th at 20.00 (CET) and made public on www.the-experience.dk
Prize purse
Each round of the four upper bracket playoff matches have 1.400 € to be divided amongst the winning teams. First round have 8 winning teams each getting 175 €, next round have 4 winning teams each getting 350 € etc. The winner of the Call of Duty 4 tournament will get additional 3.000 €, second place 1.000 € and third place 400 €.
The tournament prize system
Upper bracket 1: 1.400 / 8 = 175 € to each winner
Upper bracket 2: 1.400 / 4 = 350 € to each winner
Upper bracket 3: 1.400 / 2 = 700 € to each winner
Upper bracket 4: 1.400 / 1 = 1.400 € to each winner
Third place: 400 €
Second place: 1.000 €
First place: 3.000 €
Total: 10.000 €
This means that an undefeated team in the Call of Duty 4 tournament will get: 5.625 €
Call of Duty 4 at the-eXperience 2009 will have a total prize purse of 10.000 € in cash and the tournament will consist of 32 teams.
All matches are played on the-eXperience PC's. The tournament area will have 40 high end PC's which enables 4 matches to be executed simultaneously. Players are not allowed to bring PC's or monitors.
1. Admins
The lead admin of Call of Duty 4 at the-eXperience 2009 will be Tobias "maRine" Kallehauge, who will be constantly assisted by 4 referees. Main admin of all tournaments at the-eXperience will be Jeppe "j0yb0y" Bjerre, who has the final say on all disputes.
Decisions made by the admins and referees are not disputable.
2. General rules and regulations
2.1 The software used is Call of Duty 4
2.2 It is a 5 (five) player team tournament.
2.3 Each team must present 1 (one) representative. He/she is responsible for his/her team and will be responsible of all communication with the admin and referees.
2.4 Each team member must use the exact same team abbreviation (clan tag).
2.5 Each person attending the tournament must have read and accepted these regulations. Ignoring it can not be a reason put forward in case of an issue
3. Rules
3.1 the tournament will be played with the Promod ruleset. The version of the software will be Promod Live v2.02 (or the latest one).
• 2 smg limit
• 1 sniper limit with AWP fix
• 1 shotgun limit
• No lmg
• 5 second bomb plant time
• 7 second bomb defuse time
• 45 seconds bomb timer
• 1:45 minute round time
Link to promod live 2.02 RC2
3.2 Each match will consist of one map. Map selection will be made on a "Selection by elimination" system, which we call "TEX Veto". Prior to each match the team captain of the facing teams meets up with their referee. A coin toss is made, loser gets to remove a map first from the map list, then the other team removes a map etc. until one map is left - that map will be played.
4. TEX Veto
1) Coin toss
2) Loser of coin toss removes a map
3) Winner of coin toss removes a map
4) Loser of coin toss removes a map
5) Winner of coin toss removes a map
6) Remaining map is played
It is not allowed to remove the same maps in two following matches. E.g. Team 1 removes map A + B in first match. In second match Team 1 is only allowed to remove map A or B + another map. In Third match Team 1 is once more allowed to remove map A + B.
5. Map pool
mp_backlot
mp_crash
mp_crossfire
mp_district
mp_strike
6. The Arena
6.1 The Arena is only open on specific match times according to the program.
6.2 The Arena will be closed after each match.
6.3 The tournament area inside the Arena is only open to players and managers of the playing teams.
6.4 Players and managers may not leave their area during matches.
6.5 When a match is over players and managers may only leave the Arena if accepted by a referee, and only if the exit is made in a polite and respective way towards the other teams still playing.
7. Match and warm up
7.1 Every match has 15 minutes of warm up time followed by 45 minutes of match time. The warm up time can be used to warm up ingame or to install config files and drivers. No player will be granted more time than the 15 minutes set aside for preparation.
7.2 The winner of a knife round selects sides.
7.3 All matches are played using lan_MR12 (Max Round 12).
7.4 Each team has 1 (one) timeout per match
7.5 Tactical time outs are allowed, but will replace a technical timeout (e.g. a player crashes, drops etc.)
7.6 A timeout is a total of 5 (five) minutes.
8. Computer and player failures
Players are responsible for any software or hardware that is not installed/provided by the-eXperience.
9. Server, network or electrical failure
9.1 If server, network or electrical failure occurs the match is to be resumed and each team keeps the amount of points they had won.
9.2 A failure happening during the first round leads to restart of the entire match.
9.3 A player or team causing intentional failures are banned from the match (e.g. deliberate restart of the PC, deliberate disconnecting from the game etc.)
10. Fair-play
10.1 It is forbidden to insult, abuse or manhandle a player or an admin, or do damage to others property.
10.2 It is forbidden to do damage the property of Roskilde eSport and partners of the-eXperience.
10.3 The notion of fair-play is up to the referee's assessment.
10.4 Lack of fair play can lead to penalties.
In order to secure a pleasant course of game, we encourage all players to show a sportsmanlike and fair conduct.
11. Penalties and disqualification
11.1 If rules are broken, referees can in unison with the tournament admin apply penalties according to their judgement.
11.2 Penalties that can be applied are the following;
- warning
- 3 round loss or more
- default loss
- banning a player/team from the Arena
- disqualification of a player/team from the entire tournament
11.3 Disqualifications are applied by the tournament admin and the event manager of the-eXperience in unison. And will void all rights for the entire team to participate further in the tournament, and also to use the facilities provided by the-eXperience.
12. Pointsystem group play
3 points for a win
1 point for a tie
0 points for a loss
12.1 Rounds counts as "goal score" for and against
12.2 No show = 7 rounds to the winner and 0 rounds to the loser
13. Equality of points after the group matches
If two or more teams are equal on points on completion of the group matches, the following criteria are applied to determine the rankings.
a) Higher number of points obtained in the group matches played amongst the teams in question.
b) Superior round difference from the group matches played amongst the teams in question.
c) Higher number of rounds scored in the group matches played amongst the teams in question.
d) Drawing of lots
14. Match overtime
There is no overtime in group play, which means matches can be drawed. In playoff MR3 will be used on the same map in the case of a tie.
15. Reporting the result
All results must be reported to the respective referee right after the match. All teams must be able to provide screenshots of the score.
16. Gear, drivers and configs
Players are allowed to bring their own mouse, headset and keyboard, as well as drivers and config files etc. All PC's will be open for configuration and can easily be reset to a fresh install.
17. Cheating
17.1 All players are forced to record in-eyes demos. No 3rd party program (e.g. Powerstrip, Rivertuner etc.) or scripts/configging (e.g. nadescripts, weapon_next, macros etc. including configs that change commands/rates. These commands range from set nade binds to gain the longest throw to scripting a superior firing rate of semi-automatic weapons. This also includes multi-command binds such as bind MOUSE2 "toggleads; +attack on scroll wheel".) are not allowed during matches. The only 3rd party programs allowed are voice communication programs provided by the-eXperience. Any trace of scripts found in a mp_config will be considered a violation of the rules and will be sanctioned according to 11.2.
17.2 If a player is caught cheating the entire team will be instantly banned from the-eXperience.
17.3 Clipping is not allowed. Clipping is when a player can manipulate him/herself so that he or she can see over (or through) particular walls. The admins have full discretion to determine if clipping was involved. Violations will be sanctioned according to 11.2.
17.4 Players are allowed to edit their mp_config file in their player directory. Players are not allowed to have any other configuration files inside this directory. Any other configuration files found will be considered a violation of the rules and will be sanctioned according to 11.2.
18. Voice communication
Ventrilo servers will be provided by the-eXperience.
19. Roster
19.1 A team is allowed to have 7 players (including staff) on their roster. The names of all players are registered upon checking in. Check in must be made less than 2 hours prior to first match. The roster is locked during the entire tournament. Tournament admin can decide to make exceptions on roster changes depending on the basis of the request (e.g. a player is injured etc.).
19.2 Replacements must not occur during a match. A referee has to be notified by the team manager or captain prior to the substitution.
19.3 A player can not participate in more than 1 (one) team during the tournament
The tournament
The prize purse of the tournament is 10.000 €.
The tournament will consist of 8 groups of 4 teams (32 players), followed by a double elimination playoff. Top three in each group will advance directly to the playoff with the first and second ranked teams being placed in upper bracket while the third ranked team is placed in lower bracket. The fourth ranked team is eliminated from the tournament.
Seeding will be made in 3 layers:
Layer 1: 8 teams
Layer 2: 16 teams
Layer 3: 8 teams
Groups will be randomly picked on July 28th at 20.00 (CET) and made public on www.the-experience.dk
The grand final will be played using the system where both teams each select a map. The first map to be played is the map selected by the team coming from upper bracket. If this team wins on that map then they are the winners of the-eXperience 2009. If they however lose the map then the final will resume on the map selected by the team coming from the lower bracket. The team who wins this map will be declared the winner of the-eXperience 2009. In the occurrence of a TIE on the second map, the teams will continue be playing a MR3 overtime on the same map. This will continue until a team wins 4 of the 6 rounds played in overtime.
Each round of the four upper bracket playoff matches have 1.400 € to be divided amongst the winning teams. First round have 8 winning teams each getting 175 €, next round have 4 winning teams each getting 350 € etc. The winner of the Call of Duty 4 tournament will get additional 3.000 €, second place 1.000 € and third place 400 €.
The tournament prize system:
Upper bracket 1: 1.400 / 8 = 175 € to each winner
Upper bracket 2: 1.400 / 4 = 350 € to each winner
Upper bracket 3: 1.400 / 2 = 700 € to each winner
Upper bracket 4: 1.400 / 1 = 1.400 € to each winner
Third place: 400 €
Second place: 1.000 €
First place: 3.000 €
Total: 10.000 €
This means that an undefeated team in the Call of Duty 4 tournament will get: 5.625 €
Notification
These rules are the only rules to be used at the-eXperience event organized by Roskilde eSport, no other rules are valid than those officially announced here in this document.
The rules are subject to change.